//<!--
				
function MM_preloadImages() 
{ //v3.0
  
  var d=document; 
  
  if(d.images)
  
  { 
  
	if(!d.MM_p) 
  
	d.MM_p=new Array();
	
	var i,j=d.MM_p.length,a=MM_preloadImages.arguments; 
	
	for(i=0; i<a.length; i++)
	
	if (a[i].indexOf("#")!=0)
	
	{ 
	
	d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];
	
	}
	
	}
}

function MM_swapImgRestore() { //v3.0
  var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
}

function MM_findObj(n, d) { //v3.0
  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); return x;
}

function MM_swapImage() { //v3.0
  var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
   if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}

/*
WM_changeVisibility()
Changes whether a layer is visible or hidden.

Source: Webmonkey Code Library
(http://www.hotwired.com/webmonkey/javascript/code_library/)

Author: Nadav Savio
Author Email: nadav@wired.com

usage: WM_changeVisibility('targetLayer1',[visible|hidden|toggle],'targetLayer2',[visible|hidden|toggle],...,'targetLayerN',[visible|hidden|toggle])

*/

// set hidden/visible vars for Netscape 4 compatibility
if (document.layers) {
  var hidden = "hide";
  var visible = "show";
} else {
  var hidden = "hidden";
  var visible = "visible";
}
var toggle = "toggle";

function WM_changeVisibility() {
  
  if (document.layers || document.all) {
    var inc, endInc=arguments.length;
    // run through the args (objects) and set the visibility of each
    
    for (inc=0; inc<endInc; inc+=2) {
      // get a good object reference
      var daObj = WM_checkIn(arguments[inc]);
      
      if (arguments[inc+1] == hidden) {
        // hide the object
        daObj.visibility = hidden;
      } else if (arguments[inc+1] == visible) {
        // show the object
        daObj.visibility = visible;
      } else if (arguments[inc+1] == toggle) {
        // toggle the object's visibility
        if (daObj.visibility == visible) {
          daObj.visibility = hidden;
        } else if (daObj.visibility == hidden) {
          daObj.visibility = visible;
        }
    
    
    
    
    /*
    for (inc=0; inc<endInc; inc+=2) {
      // get a good object reference
      var daObj = WM_checkIn(arguments[inc]);
      if (arguments[inc+1] == hidden) {
        // hide the object
        daObj.visibility = hidden;
      } else if (arguments[inc+1] == visible) {
        // show the object
        daObj.visibility = visible;
      } else if (arguments[inc+1] == toggle) {
        // toggle the object's visibility
        if (daObj.visibility == visible) {
          daObj.visibility = hidden;
        } else if (daObj.visibility == hidden) {
          daObj.visibility = visible;
        }*/
      }
    }
  }
}

function WM_checkIn(WM_id) { 

/*
WM_checkIn()
Takes the ID of a positioned HTML element and returns an object reference.

Source: Webmonkey Code Library
(http://www.hotwired.com/webmonkey/javascript/code_library/)

Author: Taylor
Author Email: taylor@wired.com
Author URL: http://www.taylor.org/

Usage: WM_checkIn('id')
*/

  // First we initialize all the variables.
  var theObj,ss,sr,i,j,WM_layers=new Array();
  // This chunk handles the IE portion of the checkIn code.
  if (document.all) {
    // This checks to see if the inline style declaration has 
    // a position property associated with it. If not, it will 
    // scan the global stylesheets for the ID.
    if((document.all[WM_id].style.position != 'absolute') && (document.all[WM_id].style.position != 'relative')){
      // This little loop I'm very proud of, because it's kinda 
      // slick and I wrote it all myself. It loops through all 
      // global stylesheets and all the rules in each stylesheet, 
      // tests for the selected ID, then returns that as the object.
      for (ss=0 ; ss < document.styleSheets.length; ss++) {
        for (sr=0 ; sr < document.styleSheets(ss).rules.length; sr++) { 
          if (document.styleSheets(ss).rules(sr).selectorText == '#' + WM_id) {
            theObj = document.styleSheets(ss).rules(sr).style;
            break;
          }
        }
      }
    } else {
      // This works the same as in the light version, so you can 
      // use inline styles.
      theObj = document.all[WM_id].style;
    }
  } else if(document.layers) {
    // Now we're in Netscapeland. The main problem here 
    // is finding the object in a maze of hierarchy.
    // I wish I could say that I'm proud of this code, 
    // because it's really slick. Unfortunately, I ripped 
    // it off from Macromedia Dreamweaver's drag layer code 
    // (with permission, of course :-) 
    // Dreamweaver/Configuration/Behaviors/Actions/Drag Layer.htm 
    // It works wonderfully and solves the problem.
    WM_layers = new Array();
    with (document) {
      for (i=0; i<layers.length; i++) WM_layers[i]=layers[i]; {
        for (i=0; i<WM_layers.length; i++) {
          if (WM_layers[i].document && WM_layers[i].document.layers) {
            for (j=0; j<WM_layers[i].document.layers.length; j++) {
              WM_layers[WM_layers.length] = WM_layers[i].document.layers[j];
            }
            if(WM_layers[i].name == WM_id){
              // So if the code matches the name of the layer, 
              // return the reference. 
              theObj = WM_layers[i];
            }
          }
        }
      }
    }
  }
  return theObj;
}

function WM_moveTo(daObject, endLeft, endTop, numSteps, delay, endFunction) {

/*

WM_moveTo()

Moves an object from its current location to a new location and optionally fires a function when it's done.

Source: Webmonkey Code Library
(http://www.hotwired.com/webmonkey/javascript/code_library/)

Author: Nadav Savio
Author Email: nadav@wired.com

Usage: WM_moveTo('objectName', endingLeft, endingTop, numberOfSteps, delayBetweenSteps, 'functionToFire()'); 

*/

  // Declare variables.
  var leftInc, topInc, daObj = new Object;
  // The first time through, create document.WM.WM_moveTo
  if (typeof document.WM == 'undefined'){
    document.WM = new Object;
    document.WM.WM_moveTo = new Object;
  } else if (typeof document.WM.WM_moveTo == 'undefined') {
    document.WM.WM_moveTo = new Object;
  }
  // Store endFunction to execute when the move is finished.
  if(endFunction) document.WM.WM_moveTo.endFunction = endFunction;
  // Get a good object reference (call it daObj) from WM_checkIn().
  // But if we've already done so, don't check it in again.
    if (daObject == "sameObj") {
      daObj = document.WM.WM_moveTo.daObj;
    } else {
      daObj = WM_checkIn(daObject);
      document.WM.WM_moveTo.daObj = daObj;
    }
  // If this is the last step, go to the end point and run endFunction.
  if (numSteps == 1) {
    daObj.left = endLeft;
    daObj.top = endTop;
    // If an endFunction was set, execute it and then delete it.
    if(document.WM.WM_moveTo.endFunction) {
      daFunction = document.WM.WM_moveTo.endFunction;
      document.WM.WM_moveTo.endFunction = '';
      eval(daFunction);
    }
  } else {
    // Otherwise, figure out how far to move.
    leftInc = (endLeft - parseInt(daObj.left)) / numSteps;
    topInc = (endTop - parseInt(daObj.top)) / numSteps;
    // Then move, decrement numSteps, and do it all again.
    daObj.left = parseInt(daObj.left) + leftInc;
    daObj.top = parseInt(daObj.top) + topInc;
    numSteps--;
    setTimeout ('WM_moveTo(\'sameObj\', ' + endLeft + ', ' + endTop + ', ' + numSteps + ', ' + delay + ')', delay);
  }
}

//-->